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Wreak the Havoc - UI/UX

Wreak the Havoc is an online 1v1 brawler presented as an undergraduate final work for me and some colleagues. I was entitled to design some of the game's mechanics, aesthetics, and the interface.

The title screen draws inspiration from trendy videogames at the time such as Paladins and Overwatch.

The title screen draws inspiration from trendy videogames at the time such as Paladins and Overwatch.

The gameplay portion contains a HUD that's reactive to user input and interactions, the hero's portrait flashes and health bar decays when hit, the skills replenish in a radial progress bar,

The gameplay portion contains a HUD that's reactive to user input and interactions, the hero's portrait flashes and health bar decays when hit, the skills replenish in a radial progress bar,

The menus all have a metal and scrap motif, to suit the logo aesthetic. All modals are standardized to a title plate with a large, capitalized font animating to drop-down content.

The menus all have a metal and scrap motif, to suit the logo aesthetic. All modals are standardized to a title plate with a large, capitalized font animating to drop-down content.